My role in this project was designing the environments, the main rifle weapon, message sign, skull, and potion bottle props, the zombie brute and it's animations as well as texturing these assets, and designing the main menu game UI. I designed the floors, walls, stairs as a 1x1 bottom piece so they can be snapped together by the design team's request.
This is a low poly Zombie shooter game where the player is thrown back in time and must protect the portal against hordes of Zombies to get back home.
This was a student game project that was created by the Design team:
Daniel England
Nicolas Forero
Rafael Pereira
Corey Valderaz
Dylan Groft
The Art Designers responsible for Environments, Characters, Props, Textures, and game UI:
Ana Garcia Gonzalez https://abgg485.artstation.com/
Zachary Vanldour https://www.artstation.com/zvanid01
Jared Tucson
The Dead Cometh - Gameplay trailer